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    <title>Evolutionary Videogames for Personalized Special Education</title>
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    <description>Videogames can be ideal learning tools for special education since they provide training skills, promote independence, and increase and improve students' concentration and attention; in addition, new knowledge can be easily acquired and exercises carried out successfully. Our work focuses on designing personalized games that can be adapted to each user's cognitive level and characteristics, and that can evolve with the user according to his/her progress. The use of adaptation techniques in software development process includes user analysis in the early development stages in order to get a better personalization for each potential game user. We therefore propose different personalization levels, each one at a different development process phase. </description>
    <category domain="http://popups.lib.uliege.be/1373-5411/index.php?id=65">Full text issues</category>
    <category domain="http://popups.lib.uliege.be/1373-5411/index.php?id=93">Volume 20</category>
    <category domain="http://popups.lib.uliege.be/1373-5411/index.php?id=2529">Software Evolution and Anticipation</category>
    <language>fr</language>
    <pubDate>Tue, 03 Sep 2024 16:00:44 +0200</pubDate>
    <lastBuildDate>Tue, 03 Sep 2024 16:00:53 +0200</lastBuildDate>
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