Résumé

Videogames can be ideal learning tools for special education since they provide training skills, promote independence, and increase and improve students' concentration and attention; in addition, new knowledge can be easily acquired and exercises carried out successfully. Our work focuses on designing personalized games that can be adapted to each user's cognitive level and characteristics, and that can evolve with the user according to his/her progress. The use of adaptation techniques in software development process includes user analysis in the early development stages in order to get a better personalization for each potential game user. We therefore propose different personalization levels, each one at a different development process phase.

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Référence papier

José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera et Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS, 20 | 2008, 373-382.

Référence électronique

José Luis Gonzalez, Ma José Rodriguez, Marcelino Cabrera et Francisco L. Gutierrez, « Evolutionary Videogames for Personalized Special Education », CASYS [En ligne], 20 | 2008, mis en ligne le 03 September 2024, consulté le 20 September 2024. URL : http://popups.lib.uliege.be/1373-5411/index.php?id=2964

Auteurs

José Luis Gonzalez

Dpt. Software Engineering. University of Granada. Spain

Ma José Rodriguez

Dpt. Software Engineering. University of Granada. Spain.

Marcelino Cabrera

Dpt. Software Engineering. University of Granada. Spain.

Francisco L. Gutierrez

Dpt. Software Engineering. University of Granada. Spain.

Droits d'auteur

CC BY-SA 4.0 Deed