SCORE: designing and implementing BDI Agents with the use of interactive computer games as simulation environments

p. 243-258

Résumé

The use of games as testbeds for research projects in the Artificial Intelligence (AI) field is a tradition. Some classic board and card games such as Go, Chess and Checkers were and are extensively used. However, AI researchers are beginning to explore the use of real-time interactive computer games in their research, making this an interesting field to experiment and explore. This paper presents the SCORE project (Simulator for COgnitive agent's behavioR), where we use a Belief-Desire-Intention (BDI) agent specification formalism called X-BDI, applied to a game environment called, Unreal Toumament (UT). This paper also presents some aspects regarding AI and agent technology applied to interactive computer games, with emphasis in the application of cognitive agent modelling applied to game characters

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Référence papier

Leonardo Sewald Cunha et Lucia Maria Martins Giraffa, « SCORE: designing and implementing BDI Agents with the use of interactive computer games as simulation environments », CASYS, 14 | 2004, 243-258.

Référence électronique

Leonardo Sewald Cunha et Lucia Maria Martins Giraffa, « SCORE: designing and implementing BDI Agents with the use of interactive computer games as simulation environments », CASYS [En ligne], 14 | 2004, mis en ligne le 29 August 2024, consulté le 20 September 2024. URL : http://popups.lib.uliege.be/1373-5411/index.php?id=2669

Auteurs

Leonardo Sewald Cunha

Pontificia Universidade Catolica do Rio Grande do Sul - Programa de Pos-Graduaçao em Ciência da Computaçao (PPGCC/PUCRS) Av. Ipiranga, 6681 - 90610-900 - Porto Alegre - RS – Brazil

Lucia Maria Martins Giraffa

Pontificia Universidade Catolica do Rio Grande do Sul - Programa de Pos-Graduaçao em Ciência da Computaçao (PPGCC/PUCRS) Av. Ipiranga, 6681 - 90610-900 - Porto Alegre - RS – Brazil

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